![]() ![]() Plus for the Gallium3D/Mesa work like getting the shader compiler working and comparing results to the macOS driver stack is useful while being able to leverage the macOS kernel driver until getting a DRM/KMS Linux driver is certainly useful.įor those using Asahi Linux today, there is just a basic frame-buffer driver and the OpenGL acceleration is just leveraging LLVMpipe. Much of that early OpenGL driver work has been carried out under macOS due to the reverse-engineering work happening there with Apple not publishing any specifications or drivers from other platforms. Since last year there has been early Apple M1 code in Mesa from the Asahi Linux developers with Alyssa Rosenzweig leading that graphics reverse engineering effort. This week the Asahi Linux crew celebrated their first rendered triangle running with a fully open-source driver stack. ![]() While there has been progress with the Mesa code targeting Apple M1 to run basic tests like glmark2, that has traditionally been an effort running under macOS with its kernel driver. ![]()
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